Vampire’s Curse Island has arrived in Poptropica. It’s the 25th island in the game and it is dark, spooky and fun. In Vampire’s Curse, a young citizen of a small mountainside village has been kidnapped by the vampire, Count Bram. You need to save her and at the same time figure out how to break the curse of the Vampire.
Vampire’s Curse Island Video Walkthrough
Having trouble rescuing Katya and solving the Vampire’s curse? Check out the complete video walkthrough. Please subscribe to my YouTube channel if you find these videos helpful!
Written Walkthrough for Vampire’s Curse Island
Arrival in Vampire’s Curse Island
When you first arrive on Vampire’s Curse Island, talk to the woman crying right next to where you land. She will tell you that her darling daughter Katya is missing. She and her boyfriend both disappeared. You’ll see a pop-up message telling you that two teenagers have been kidnapped by Count Bram and that you need to go to his castle to rescue them and win the island medallion. You can talk to the villagers here to learn more of the story behind Katya and Christopher’s disappearance. You’ll also discover that the teenagers in this village are obsessed with vampires. But hey, who isn’t?
Run to the right and leave this area to go to the cliffs and Bram’s Castle. Head to that area and walk to the right, where you’ll find Christopher sitting on a rock. Talk to him and he’ll tell you that Count Bram took Katya away. He claims he tried to fight Count Bram off, but he couldn’t stop him from capturing her. Christopher doesn’t seem too upset–instead of offering to help with the rescue, he decides to go hang out with other cute girls in the village. So much for romance!
Attack of the Werewolves
Jump up onto the rocks above. Suddenly, you’ll see a werewolf appear to the left. He will jump and knock you down. To fight him off, you need to first hide in the tree to the right and just below you. Go inside and then when the werewolf appears again, click on the branch on the left. The werewolf will be knocked out. Click on the tree again to exit.
Run to the right and jump up the steps. Make your way to the left by jumping from rope to rope. When you land on the large tree branch, another werewolf appears and knocks you down. You both fall, but when you land you’ll get a piece of the branch (a log) in your inventory. It will come in handy later on. For now, go back up the steps and cross over the ropes one more time. When you reach the upper-left area, a third werewolf will appear and knock you down before running off to the right. He stops on the rope bridge and blocks your way. Run to the right until you get to the bridge and then click on it. You’ll cut the rope and the werewolf will plummet to the rocks below.
Jump down and to the right and then jump up the rope bridge, using it as steps to reach the top of the cliff. Then run to the right to reach the next area, the Castle Grounds.
The Castle Grounds
You’ll be in a graveyard outside the castle. You can click on the graves to see who is buried there if you like. The interesting one is the tall tombstone. The inscription reads, here lies Lucy Westenrna. Lucy is a fictional character from the original novel, Dracula by Bram Stoker. Vampire’s Curse Island has a lot of references to the original novel and this is one of them. In the novel, Lucy was the victim of Count Dracula, who was slowly draining her of blood.
There’s a tomb with an open doorway here that leads into a mausoleum. Go inside and pick up the book and the crowbar. The book is a Teen Vampire Novel. It may have been left behind by Katya. No one knows why there would be a crowbar inside this tomb, but it’s going to come in very handy several times later on in this quest. Once both items are in your backpack, head back out of the tomb.
Go to the right and you’ll see a large ditch that cannot be crossed. We’re going to solve that problem. Walk a few steps back to the left and click on the drain pipe attached to the building. It will come off and you can carry it. Now place it down on the ground underneath the gargoyle statue by clicking again. Then jump up on the pump handle under the statue. This will cause the water to shoot out of the gargoyle’s mouth and into the drainpipe and then fill up the ditch below. You may need to move the pipe a little to the left or right to get the water to fall into it. Once the pit fills with water, you can swim across to the right. Then go through the stone arch to enter the next area.
The Castle Entrance and the Great Hall
When you arrive, the first thing to do is to push the rocks on top of the fountains outside the castle. By blocking off three of the jets, you’ll cause the water pressure on the last jet to be strong enough that you can ride it to the window ledge above. Two of the rocks are to the left. One is easy to push. The second requires you to use the crowbar to pry it out first. The third rock is up on a ledge to the right. Once all three rocks are in place, you’ll see a large jet of water. Jump on it and ride your way to the top. Wheeee!
Go inside the open window to enter the Great Hall. It’s very dark in here (remember that Vampires like it that way) and when you arrive you’ll be standing next to a glowing fireplace. You need to re-light the fire. Fortunately, you have everything you need in your backpack: the teen vampire novel and the log. Click on both to use them and place them in the fire. They will quickly burn and you’ll have enough light to see around you.
There are some candles next to the fireplace and some bookshelves. There’s also a ladder here that you can push. To complete this area, you’ll need to re-light each of the chandeliers hanging from the ceiling with the candles The process is simple. First, push the ladder over to the bookshelves on the left side. Then grab a candle and light it in the fireplace. Now, moving quickly, climb the ladder and get on top of the book shelf. Run and jump to the left and you’ll land on a ledge. Head to the far left and jump up again to the small ledge above it. Now jump as far as you can to the right and you should land in the middle of the first chandelier. Stand in the middle of it and your candle will light it up. Unfortunately, the candle has now melted so you need to go get another one.
Go back down and repeat the process. This time, when you reach the chandelier you just lit, jump up and to the right again to reach the second one. Light it and return for another candle.
For the third and fourth chandeliers, do not light the candle in the fireplace. If you do, it will melt before you reach the chandeliers. Instead, take it with you unlit to the first chandelier. Stand in the middle and it will light itself. The last two chandeliers are on the right side of the room. To reach the third one, step off gently to the right from the second and you’ll land on a small platform. Then jump as far as you can up to the right to reach the third chandelier. The fourth chandelier is up and to the right from there.
Whew! That was a lot of jumping and candle-lighting, but once you have all four chandeliers lit, the room will be bright and you can see everything inside. Now jump to the bottom and run to the left, past the fireplace and bookshelf. Walk a few steps to the left and you’ll find and pick up a Glass Eye that has fallen onto the floor. Jump up the ladder to the top of the bookshelf and there will be a tiger’s head mounted on the wall. It’s missing an eye! Use the Glass Eye from your backpack and the tiger’s mouth will open, revealing a key to the Armory. Click on the key to put it in your backpack. Jump down and run to the left to the door to the Armory and use the key to unlock it. Then go inside.
As soon as you arrive inside, jump up to the left to grab the Crossbow. Then walk over to the large cannon on the left and click on one of the three cannonballs on the ground. You will load it into the cannon.
If you thought you were done with candles, you’ve got a surprise! Head back out to the Great Hall and grab a candle. Light it in the fireplace and return to the Armory. Walk over to the wick at the end of the cannon and it will light and fire the cannonball out of the window. The force of the explosion will cause the cannon to flip around and point to the right. Load another cannonball inside and then run back out to get and light another candle.
Now return and light the cannon again. It will fire the cannonball out of the Armory and through the doorway into the Great Hall. The cannon will shift again, this time pointing straight up. Load the last cannonball inside and then return to get one more lit candle.
On your way to the fireplace, push the cannonball as you go. When it stops in front of the fireplace, the heat will make it glow red-hot. You can leave it for now. We’ll deal with it later.
Light one more candle in the fireplace and return to the armory. Light the cannon and it will fire the last cannonball through the roof above. Jump up onto the top of the cannon and then up into the room above you. There’s a small bucket here. Pick it up and place it in your backpack.
Now comes some clever climbing. Equip the crossbow and then aim it up and down the wall to the left, pressing the space bar to shoot arrows into the wall. Make sure you get plenty of arrows stuck in the wall at several different heights. Now jump up on the arrows, using them as steps to climb the wall. You have to jump quickly each time because your weight will pull the arrow out of the wall when you land on it. Get all the way to the top into a small room above, where you’ll find a tiny plant.
Use the crowbar on the boarded window to open it up and let sunlight in. The plant will respond well to the light, but it also needs water. Go back down through the armory and into the Great Hall. Run to the right and use the crowbar on the chained door to open it and go outside. Use the bucket while standing next to the water jet to fill it up. Then return to the Armory and use the arrows to scale the wall one more time. Use the filled bucket on the plant and sit back and watch.
Wow! That plant grew pretty big. It’s kind of like a giant beanstalk. Go outside the window to see where it went. Jump up the steps on the castle walls to the right and then jump onto the leaves of the beanstalk to get to the tower window. Once there, go inside to reach the Laboratory.
The Laboratory and Count’s Chamber
Once inside, walk to the right and click the lever to the dumbwaiter. It will rise and the hot cannonball will roll out and come to a stop underneath the wolfsbane in the beaker. This will cause it to wilt and when it does, you can click on it and put it in your backpack. Click on the papers on top of the desk to get Count Bram’s Notebook. You can examine it to learn about the other ingredients you’ll need to complete the anti-vampire potion to break the curse. They are garlic extract and mandrake root. If you read the complete text, you’ll also learn that Count Bram has been trying to figure out how to turn back from his curse of being an immortal vampire and to return to his wife, Annabelle.
Jump up on the desk and again up to the shelves to get the Garlic.
For fun, click on the faucet of the jar on the desk to briefly turn into a tomato-head vampire bat!
Leave this room through the wooden door and then cross over the castle wall to get to the next area, the Count’s Chamber.
Once inside the chamber, jump up on top of the empty coffin and then to the left. Run and jump to the right to land on the golden cage hanging above the room. Here you’ll finally find Katya, who has been kidnapped by Count Bram. She’ll tell you what happened and then tell you that a book you need to find one of the ingredients can be found back in the Great Hall library. Leave the chamber and jump down to the right all the way to the ground. Go back through the doorway or window into the Great Hall.
Gathering the Mandrake Root for the Serum
Once inside the Great Hall again, push the ladder to the book shelf on the right side. Jump up until you are able to grab the book, Root Causes. If you examine the book, it will show you a picture of where to find the Mandrake Root, which is outside on a ledge in the Castle Grounds area. Let’s go get it!
Leave the Great Hall and then go through the stone archway to return to the Castle Grounds. Run to the right and you’ll see a wooden wall. Use the crossbow again to shoot arrows into the wall and then jump up, using the arrows as steps. When you get to the top, jump up onto the stone ledge and you’ll get the Mandrake Root.
Now return all the way back to the Laboratory (you’ll need to go through the Armory and make an arrow-ladder again). Once you arrive, it’s time to mix up some potion!
Creating the Serum
Click on the microscope on top of the desk to begin putting together the potion. You’ll see three vials containing Mandrake Root, Wilted Wolfsbane, and Garlic Extract. Use the eyedropper to assemble the potion. Use one drop of the Mandrake and three drops each of the Wolfsbane and the Garlic. Then click on the cells in the microscope. They’ll turn into healthy cells. You’ve found the right formula!
You’ll get a syringe with anti-vampirism serum inside. Now exit out of the door and return to Bram’s chamber. Walk to the far right, where you’ll see a cane sticking out of the umbrella stand next to the gate. Odd, that wasn’t there before! Click on it to pick it up and then use it to grab the key from inside. Once you have the Cage Key, jump back up to where Katya is imprisoned and use the key to unlock the cage and set her free.
Count Bram Arrives
You have freed Katya, but Count Bram now returns to the chamber. He’s confused and thinks that Katya is his long-lost wife Annabelle. Katya leads you on an escape route out of the room and across the castle walls.
Once outside, simply do as Katya says and follow her moves exactly. You can use the garlic in your backpack to keep Count Bram away from you as you make your escape. When you reach the top of the castle wall, Katya will had you the serum and you’ll need to shoot at Bram, who has turned into a bat. Aim carefully and shoot him to inject the serum. He will knock into you and you will all fall back down into the Great Hall, where he will turn back into a human.
After thanking you for saving him, Count Bram disappears into a cloud of dust and re-emerges in the painting above, standing beside his beloved Annabelle.
At this point, Christopher charges into the room announcing he has returned to “save” Katya. She rushes to him and they kiss. I think this is a Poptropica first!
After that romantic moment concludes, you will pick up the island medallion from Count Bram’s clothes on the floor. Congratulations! You have solved the quest in Vampire’s Curse Island!
Paid members can now do the bonus quest, in which you need to escape the vampire hunter Cactus Von Garlic and re-assemble the ingredients for the serum to cure yourself and Christopher of the Vampire’s Curse.
(bonus quest walkthrough coming soon!)
Vampire’s Curse Map
More Vampire’s Curse Island Fun
Here’s what the official information page has to say about Vampire’s Curse Island:
For centuries, a truce has existed between the people of a remote mountain village, and the vampire who lives in the castle high above. Now, that truce is shattered, and Count Bram has captured a young villager. Can you rescue her from his evil clutches — and avoid being struck by the vampire’s curse?
Vampire’s Curse Island Trailer
Before the island was released, the Creators posted the official trailer for Vampire’s Curse Island. Take a look:
Vampire’s Curse Cards
These special items will be available for members only for use in the new island. The items include:
- Vampire Count Costume (Boys)
- Vampire Countess Costume (Girls)
- Garlic Breath
- Vampire Bat Gum