The sneak peeks for December 2010 were dominated by screen shots and sketches for Cryptids Island, but we also saw some of the first images from Wild West Island. The Creators also started to show us some early concept sketches for other items and scenes, including some that never made it into the game.
The stormy seas of Skullduggery Island began as a simple sketch.
Something tells us that wasn’t old Saint Nick.
This looks like a nice, quiet place. At least, until you show up.
Not everything we design ends up in Poptropica. These monster costumes never made it past the concept stage.
Just put that truck anywhere.
One of those would make a nice Christmas tree. Dare you to go chop it down.
If we drew it right, it shouldn’t be hard to guess!
This attack never happened, but is the giant squid still out there?
A side-by-side view of how a character changes from sketch to Poptropican.
Your perilous journey will take you to such terrifying locations as… a rest stop on the New Jersey Turnpike!
You could say this clock towers above the rest.
Three approaches to the design of a new character.
That looks like a dangerous place to camp.
Hard to make out those shapes in the water…
The wonders of the twentieth century!
This place on Cryptids Island could use some customers. Come right in!
Just some of the ideas that would eventually become the Steam Robot costume in the Poptropica Store.
Before the art is finished, we use outlines to visualize our scenes.
We use visual aids to communicate the scale of new objects and scenes.
Will these cavemen concept sketches ever find a home on Poptropica?
An early sketch of Bigfoot for Cryptids Island. We decided to make him scarier!
Gold Cards go through the same creative process as Islands. Here’s an early look at something that may end up in the Store someday.
Most of these ideas never made it into Steamworks Island, but they helped us figure out how we wanted it to look.